C++ – aanwijzer die werd vrijgemaakt, kreeg geen fout toegewezen

Of ik krijg dit als ik alles probeer af te drukken

Segmentation fault: 11

Ik ben wat huiswerk aan het maken voor een OOP-les en ik zit nu al een goed uur vast. Ik krijg deze foutmelding als ik genoeg toetsenbordinvoer heb gebruikt. Ik ben helemaal niet iemand die gefrustreerd raakt, en hier raak ik erg gefrustreerd hierdoor. Dit zijn de bestanden:

Dit is de boekenklas. Ik ben er vrij zeker van dat dit erg solide is. Maar alleen ter referentie:

//--------------- BOOK.CPP ---------------
// The class definition for Book.
//
#include <iostream>
#include "book.h"
using namespace std;
Book::Book()
// 
{
  strcpy(title, " ");
  strcpy(author, " ");
  type = FICTION;
  price = 0;
}
void Book::Set(const char* t, const char* a, Genre g, double p)
{
  strcpy(title, t);
  strcpy(author, a);
  type = g;
  price = p;
}
const char* Book::GetTitle() const
{
  return title;
} 
const char* Book::GetAuthor() const
{
  return author;
}
double Book::GetPrice() const
{
  return price;
}
Genre Book::GetGenre() const
{
  return type;
}
void Book::Display() const
{
  int i;
  cout << GetTitle();
  for (i = strlen(title) + 1; i < 32; i++)
    cout << (' ');
  cout << GetAuthor();
  for (i = strlen(author) + 1; i < 22; i++)
    cout << (' ');
  switch (GetGenre())
  {
  case FICTION:
    cout << "Fiction   ";
    break;
  case MYSTERY: 
    cout << "Mystery   ";
    break;
  case SCIFI:
    cout << "SciFi     ";
    break;
  case COMPUTER:
    cout << "Computer  ";
    break;
  }
  cout << "$";
  if (GetPrice() < 1000)
    cout << " ";
  if (GetPrice() < 100)
    cout << " ";
  if (GetPrice() < 10)
    cout << " ";
  /* printf("%.2f", GetPrice());*/
  cout << '\n';
}

Dit is de winkelklasse die zich bezighoudt met de array en dynamische toewijzing. Dit werkte goed zonder invoercommando’s, maar alleen door de functies ervan te gebruiken, werkte het als een kampioen.

//--------------- STORE.CPP ---------------
// The class definition for Store.
//
#include <iostream>
#include <cstring>  // for strcmp
#include "store.h"
using namespace std;
Store::Store()
{
  maxSize = 5; 
  currentSize = 0; 
  bookList = new Book[maxSize];
}
Store::~Store()
// This destructor function for class Store
// deallocates the Store's list of Books
{
  delete [] bookList;
}
void Store::Insert(const char* t, const char* a, Genre g, double p)
// Insert a new entry into the direrctory.
{
  if (currentSize == maxSize)// If the directory is full, grow it.
    Grow();
  bookList[currentSize++].Set(t, a, g, p);
}
void Store::Sell(const char* t)
// Sell a book from the store.
{ 
  char name[31];
  strcpy(name, t);
  int thisEntry = FindBook(name);// Locate the name in the directory.
  if (thisEntry == -1)
    cout << *name << " not found in directory";
  else
    {
      cashRegister = cashRegister + bookList[thisEntry].GetPrice();
      // Shift each succeding element "down" one position in the
      // Entry array, thereby deleting the desired entry.
      for (int j = thisEntry + 1; j < currentSize; j++)
    bookList[j - 1] = bookList[j];
      currentSize--;// Decrement the current number of entries.
      cout << "Entry removed.\n";
      if (currentSize < maxSize - 5)// If the directory is too big, shrink it.
    Shrink();
    }
}
void Store::Find(const char* x) const
//  Display the Store's matches for a title or author.
{
  // Prompt the user for a name to be looked up
  char name[31];
  strcpy(name, x);
  int thisBook = FindBook(name);
  if (thisBook != -1)
    bookList[thisBook].Display();
  int thisAuthor = FindAuthor(name, true);
  if ((thisBook == -1) && (thisAuthor == -1))
    cout << name << " not found in current directory\n";
}
void Store::DisplayGenre(const Genre g) const
{
  double genrePrice = 0;
  int genreCount = 0;
  for (int i = 0; i < currentSize; i++)// Look at each entry.
  {  
    if (bookList[i].GetGenre() ==  g)
    {
      bookList[i].Display();
      genrePrice = genrePrice + bookList[i].GetPrice();
      genreCount++;
    }
  }
  cout << "Number of books in this genre: " << genreCount
       << "                    " << "Total:    $";
  if (genrePrice < 1000)
    cout << " ";
  if (genrePrice < 100)
    cout << " ";
  if (genrePrice < 10)
    cout << " ";
  printf("%.2f", genrePrice);
}
void Store::DisplayStore() const
{
  if (currentSize >= 1)
  {
    cout << "**Title**\t\t"
     << "**Author**\t"
     << "**Genre**\t"
     << "**Price**\n\n";
    for (int i = 0; i < currentSize; i++)
      bookList[i].Display();
  }
  else
    cout << "No books currently in inventory\n\n";
  cout << "Total Books = " << currentSize 
       << "\nMoney in the register = $";
  if (cashRegister < 1000)
    cout << " ";
  if (cashRegister < 100)
    cout << " ";
  if (cashRegister < 10)
    cout << " ";
  printf("%.2f", cashRegister);
  cout << '\n';
}
void Store::Sort(char type)
{
  Book temp;
  for(int i = 0; i <= currentSize; i++)
  {
    for (int j = i+1; j < currentSize; j++)
    {
      if (type == 'A')
      {
    if (strcmp(bookList[i].GetTitle(), bookList[j].GetTitle()) > 0)
    {
      temp = bookList[i];
      bookList[i] = bookList[j];
      bookList[j] = temp;
    }
      }
      if (type == 'T')
      {
    if (strcmp(bookList[i].GetAuthor(), bookList[j].GetAuthor()) > 0)
    {
      temp = bookList[i];
      bookList[i] = bookList[j];
      bookList[j] = temp;
    }
      }
    }
  }
}
void Store::SetCashRegister(double x)
// Set value of cash register
{
  cashRegister = x;
}
void Store::Grow()
// Double the size of the Store's bookList
// by creating a new, larger array of books
// and changing the store's pointer to refer to
// this new array.
{
  maxSize = currentSize + 5;// Determine a new size.
  cout << "** Array being resized to " << maxSize 
       << " allocated slots" << '\n';
  Book* newList = new Book[maxSize];// Allocate a new array.
  for (int i = 0; i < currentSize; i++)// Copy each entry into
    newList[i] = bookList[i];// the new array.
  delete [] bookList;// Remove the old array
  bookList = newList;// Point old name to new array.
}
void Store::Shrink()
// Divide the size of the Store's bookList in
// half by creating a new, smaller array of books
// and changing the store's pointer to refer to
// this new array.
{
  maxSize = maxSize - 5;// Determine a new size.
  cout << "** Array being resized to " << maxSize 
       << " allocated slots" << '\n';
  Book* newList = new Book[maxSize];// Allocate a new array.
  for (int i = 0; i < currentSize; i++)// Copy each entry into
    newList[i] = bookList[i];// the new array.
  delete [] bookList;// Remove the old array
  bookList = newList;// Point old name to new array.
}
int Store::FindBook(char* name) const
// Locate a name in the directory.  Returns the
// position of the entry list as an integer if found.
// and returns -1 if the entry is not found in the directory.
{
  for (int i = 0; i < currentSize; i++)// Look at each entry.
    if (strcmp(bookList[i].GetTitle(), name) == 0)
      return i;// If found, return position and exit.
  return -1;// Return -1 if never found.
}
int Store::FindAuthor(char* name, const bool print) const
// Locate a name in the directory.  Returns the
// position of the entry list as an integer if found.
// and returns -1 if the entry is not found in the directory.
{
  int returnValue;
  for (int i = 0; i < currentSize; i++)// Look at each entry.
    if (strcmp(bookList[i].GetAuthor(), name) == 0)
    {
      if (print == true)
    bookList[i].Display();
      returnValue = i;// If found, return position and exit.
    }
    else
      returnValue = -1;// Return -1 if never found.
  return returnValue;
}

Dit is nu de man die wat werk nodig heeft. Er kunnen dingen leeg zijn, dus negeer dat. Deze regelt alle invoer, wat volgens mij het probleem is.

#include <iostream>
#include "store.h"
using namespace std;
void ShowMenu()
// Display the main program menu.
{
  cout << "\n\t\t*** BOOKSTORE MENU ***";
  cout << "\n\tA \tAdd a Book to Inventory";
  cout << "\n\tF \tFind a book from Inventory";
  cout << "\n\tS \tSell a book";
  cout << "\n\tD \tDisplay the inventory list";
  cout << "\n\tG \tGenre summary";
  cout << "\n\tO \tSort inventory list";
  cout << "\n\tM \tShow this Menu";
  cout << "\n\tX \teXit Program";
}
char GetAChar(const char* promptString)
// Prompt the user and get a single character,
// discarding the Return character.
// Used in GetCommand.
{
  char response;// the char to be returned
  cout << promptString;// Prompt the user
  cin >> response;// Get a char,
  response = toupper(response);// and convert it to uppercase
  cin.get();// Discard newline char from input.
  return response;
}
char Legal(char c)
// Determine if a particular character, c, corresponds
// to a legal menu command.  Returns 1 if legal, 0 if not.
// Used in GetCommand.
{
  return((c == 'A') || (c == 'F') || (c == 'S') || 
     (c == 'D') || (c == 'G') || (c == 'O') || 
     (c == 'M') || (c == 'X'));
}
char GetCommand()
// Prompts the user for a menu command until a legal 
// command character is entered.  Return the command character.
// Calls GetAChar, Legal, ShowMenu.
{
  char cmd = GetAChar("\n\n>");// Get a command character.
  while (!Legal(cmd))// As long as it's not a legal command,
    {// display menu and try again.
      cout << "\nIllegal command, please try again . . .";
      ShowMenu();
      cmd = GetAChar("\n\n>");
    }
  return cmd;
}
void Add(Store s)
{
  char aTitle[31];
  char aAuthor[21];
  Genre aGenre = FICTION;
  double aPrice = 10.00;
  cout << "Enter title: ";
  cin.getline(aTitle, 30);
  cout << "Enter author: ";
  cin.getline(aAuthor, 20);
  /*
  cout << aTitle << "  " << aAuthor << "\n";
  cout << aGenre << "  " << aPrice << '\n';
  */
  s.Insert(aTitle, aAuthor, aGenre, aPrice);
}
void Find()
{
}
void Sell()
{
}
void ViewGenre(Store s)
{
  char c;
  Genre result;
  do
    c = GetAChar("Enter Genre - (F)iction, (M)ystery, (S)ci-Fi, or (C)omputer: ");
  while ((c != 'F') && (c != 'M') && (c != 'S') && (c != 'C'));
  switch (result)
    {
    case 'F': s.DisplayGenre(FICTION);    break;
    case 'M': s.DisplayGenre(MYSTERY);    break;
    case 'S': s.DisplayGenre(SCIFI);      break;
    case 'C': s.DisplayGenre(COMPUTER);   break;
    }
}
void Sort(Store s)
{
  char c;
  Genre result;
  do
    c = GetAChar("Enter Genre - (F)iction, (M)ystery, (S)ci-Fi, or (C)omputer: ");
  while ((c != 'A') && (c != 'T'));
  s.Sort(c);
}
void Intro(Store s)
{
  double amount;
  cout << "*** Welcome to Bookstore Inventory Manager ***\n"
       << "Please input the starting money in the cash register: ";
  /*  cin >> amount;
      s.SetCashRegister(amount);*/
}
int main()
{
  Store mainStore;// Create and initialize a Store.
  Intro(mainStore);//Display intro & set Cash Regsiter
  ShowMenu();// Display the menu.
  /*mainStore.Insert("A Clockwork Orange", "Anthony Burgess", SCIFI, 30.25);
    mainStore.Insert("X-Factor", "Anthony Burgess", SCIFI, 30.25);*/
  char command;// menu command entered by user
   do
     {
       command = GetCommand();// Retrieve a command.
       switch (command)
     {
     case 'A': Add(mainStore);             break;
     case 'F': Find();                     break;
     case 'S': Sell();                     break;
     case 'D': mainStore.DisplayStore();   break;
     case 'G': ViewGenre(mainStore);       break;
     case 'O': Sort(mainStore);            break;
     case 'M': ShowMenu();                 break;
     case 'X':                             break;
     }
     } while ((command != 'X'));
   return 0;
}

Alsjeblieft, alle hulp die je kunt bieden, is geweldig.
Bedankt.


Antwoord 1, Autoriteit 100%

Welkom bij de spannende wereld van C++!

Kort antwoord: u passeert winkel als een waarde. Al uw menufuncties moeten een winkel en versterker nemen; of opslaan * in plaats daarvan.

Wanneer u opslaan als een waarde passeert, wordt een impliciete kopie uitgevoerd (zodat de mainstore-variabele nooit is gewijzigd). Wanneer u terugkeert van de functie, wordt de winkel :: ~ winkel geroepen om de gekopieerde gegevens op te ruimen. Dit bevrijdt MainStore.bookList zonder de daadwerkelijke aanwijzerwaarde te wijzigen.

Verdere menu-manipulatie zal het geheugen corrumperen en veel dubbele frees doen.

HINT: Als u op Linux bent, kunt u uw programma onder Valgrind uitvoeren en het zal wijzen op de meest eenvoudige geheugenfouten.


Antwoord 2, Autoriteit 40%

Uw StoreBevat dynamisch toegewezen gegevens, maar heeft geen toewijzingsoperator. U hebt de regel van drie .


Antwoord 3, Autoriteit 7%

Ik zie niet dat de winkelklasse overal is geïnstantieerd overal met een oproep naar new Store(), wat betekent dat de reeks van de boeklijst niet is gemaakt, maar wanneer het programma wordt uitgesloten en de destructor belt, probeert het de destructor, Om de array te verwijderen die nooit is toegewezen en daarom denk ik dat ik deze fout krijg. Wijzig de destructor om een ​​null-cheque te hebben of de klasse te instantiëren met een oproep aan de constructor. Uw code moet nog steeds niet overal werken waarop u probeert een StoreObject te gebruiken.

Ik hoop dat dit helpt

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