Hoe kan ik de bureaubladbehang wijzigen met behulp van de C # -code?
Antwoord 1, Autoriteit 100%
Hier is een klasse gerukt uit een app die ik een jaar of twee geleden schreef:
public sealed class Wallpaper
{
Wallpaper() { }
const int SPI_SETDESKWALLPAPER = 20;
const int SPIF_UPDATEINIFILE = 0x01;
const int SPIF_SENDWININICHANGE = 0x02;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);
public enum Style : int
{
Tiled,
Centered,
Stretched
}
public static void Set(Uri uri, Style style)
{
System.IO.Stream s = new System.Net.WebClient().OpenRead(uri.ToString());
System.Drawing.Image img = System.Drawing.Image.FromStream(s);
string tempPath = Path.Combine(Path.GetTempPath(), "wallpaper.bmp");
img.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);
RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);
if (style == Style.Stretched)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Centered)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tiled)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
SystemParametersInfo(SPI_SETDESKWALLPAPER,
0,
tempPath,
SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);
}
}
Ik heb het niet uitgebreid getest, dus gebruik ik op eigen risico.
Antwoord 2, Autoriteit 12%
Bases op Dit handige antwoord , ik heb ook Mijn eigen app om de schermresolutie van de behangpersonen in te stellen.
Maar de registerinstellingen waren verkeerd. Hier zijn de juiste waarden (getest op WIN 7, WIN 8.1, WIN 10).
if (style == Style.Fill)
{
key.SetValue(@"WallpaperStyle", 10.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Fit)
{
key.SetValue(@"WallpaperStyle", 6.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Span) // Windows 8 or newer only!
{
key.SetValue(@"WallpaperStyle", 22.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Stretch)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tile)
{
key.SetValue(@"WallpaperStyle", 0.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
if (style == Style.Center)
{
key.SetValue(@"WallpaperStyle", 0.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
Antwoord 3
Als u tijdelijk een bureaubladachtergrond wilt instellen zonder de geschiedenis van Windows-instellingen te vervuilen, is hier een gist die ik heb gemaakt.
Het back-ups de wallpaper history (opgeslagen in het register ) Voordat u het tijdelijke behang instelt en u het daarna terug kunt herstellen.
https://gist.github.com/DRARIG29/4AA001074826F7DA69B5BB73A83CCD39
Antwoord 4
Als u UWP gebruikt in C #, hier is de code die ik heb gevonden HIER HIER
using Windows.System.UserProfile;
// Pass in a relative path to a file inside the local appdata folder
async Task<bool> SetWallpaperAsync(string localAppDataFileName)
{
bool success = false;
if (UserProfilePersonalizationSettings.IsSupported())
{
var uri = new Uri("ms-appx:///Local/" + localAppDataFileName);
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(uri);
UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
success = await profileSettings.TrySetWallpaperImageAsync(file);
}
}
Eigenlijk denk ik dat het eenvoudiger kan
file.pngis je foto, het kan .jpg of iets anders zijn
StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync("file.png", CreationCollisionOption.ReplaceExisting);
bool success = false;
UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
success = await profileSettings.TrySetWallpaperImageAsync(file);
Antwoord 5
Het antwoord van Neal N voor GIF’s aanpassen:
private const int SPI_SETDESKWALLPAPER = 20;
private const int SPIF_UPDATEINIFILE = 0x01;
private const int SPIF_SENDWININICHANGE = 0x02;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);
public enum Style : int
{
Tiled,
Centered,
Stretched
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this especially at first.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, transparencyReplace, framesPerSecond, style, numFrames));
workerThread.Start();
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If num frames is negative this will loop forever.
//// <summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames));
workerThread.Start();
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// if numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
if (!File.Exists(gifPath))
throw new Exception("Given gif: '" + gifPath + "' not found");
FileStream gifFile = new FileStream(gifPath, FileMode.Open);
GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
if (gifDecoder.Frames.Count == 0)
throw new Exception("No frames in given gif");
Bitmap backgroundImage = new Bitmap(gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
using(Graphics g = Graphics.FromImage(backgroundImage))
{
g.FillRectangle(new System.Drawing.SolidBrush(transparencyReplace), 0, 0, gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight);
}
gifFile.Close();
SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames);
}
/// <summary>
/// Loops infinitely, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
private static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
if (!File.Exists(gifPath))
throw new Exception("Given gif: '" + gifPath + "' not found");
FileStream gifFile = new FileStream(gifPath, FileMode.Open);
GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
if (gifDecoder.Frames.Count == 0)
throw new Exception("No frames in given gif");
Console.WriteLine("Saving frames to temporary files:");
int numFramesSoFar = 0;
for (int i = 0; i < gifDecoder.Frames.Count; i++)
{
BitmapFrame gifFrame = gifDecoder.Frames[i];
PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
pngEncoder.Frames.Add(gifFrame);
MemoryStream pngStream = new MemoryStream();
pngEncoder.Save(pngStream);
Image frameImage = Image.FromStream(pngStream);
Bitmap bmp = new Bitmap(frameImage.Width, frameImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawImage(backgroundImage, 0, 0);
g.DrawImageUnscaled(frameImage, 0, 0);
}
string tempPath = Path.Combine(Path.GetTempPath(), gifPath + i + ".bmp");
bmp.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);
Console.WriteLine("Saved frame " + i);
numFramesSoFar++;
if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
}
Console.WriteLine("Setting frames to desktop background at about " + framesPerSecond + " FPS");
// 1.0/... to convert to seconds per frame (instead of frames per second)
// * 1000 to convert to milliseconds per frame
// * 1000 to convert to microseconds per frame
// * 10 to convert to 0.1s of microseconds per frame = 100s of nanoseconds per frame
long ticksBetweenFrames = (long)Math.Round(1.0 / framesPerSecond) * 1000*1000*10;
Stopwatch timer = new Stopwatch();
timer.Start();
numFramesSoFar = 0;
while(numFrames < 0 || numFramesSoFar < numFrames)
{
for (int i = 0; i < gifDecoder.Frames.Count; i++)
{
// Sleep until we're at the desired frame rate, if needed.
if(ticksBetweenFrames > timer.ElapsedTicks)
Thread.Sleep(new TimeSpan(Math.Max(0, ticksBetweenFrames - timer.ElapsedTicks)));
timer.Restart();
// From http://stackoverflow.com/a/1061682/2924421
string filePath = Path.Combine(Path.GetTempPath(), "wallpaper" + i + ".bmp");
RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);
if (style == Style.Stretched)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Centered)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tiled)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
SystemParametersInfo(SPI_SETDESKWALLPAPER,
0,
filePath,
SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);
numFramesSoFar++;
if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
}
}
gifFile.Close();
}
Houd er ook rekening mee dat u het volgende moet gebruiken:
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Imaging;
Klik ten slotte met de rechtermuisknop op uw project, voeg referentie toe en (in Assemblies en Framework) voeg Presentation Core, System.Xaml en WindowsBase toe.
Klik vervolgens met de rechtermuisknop op uw project en ga naar Eigenschappen, en zorg ervoor dat Target Framework .Net Framework 4.5 is. Als u dit wijzigt, moet u Visual Studio mogelijk opnieuw opstarten.